I translate unique ideas into high-quality 3D assets for both digital and physical worlds.
I am a Lead Creative 3D Sculptor and 3D Artist with an extensive background in game development and high-end 3D product design. I specialize in a "Zero to Hero" approach - taking a project from initial concept to a final model optimized for game engines, 3D printing, and mass production.
As an exclusive white-label Lead Creative 3D Sculptor and 3D Artist for a top-tier global brand, I independently developed 120+ commercial products from initial concept to master 3D models over the past five years. These highly sought-after 3D designs became the visual foundation of the brandβs success.
Previously, I developed iconic digital assets for the video game industry, contributing to 25+ titles. Whether it is a stylized character or a complex sculpt for manufacturing, I focus on two things: artistic direction and technical excellence.
My Core Expertise:
Visual Research & Conceptualization & Creative Ideation: I provide full-cycle, turn-key solutions for 3D sculpted assets. From a rough brief requiring minimal input to a finalized production-ready composition, I manage the entire creative ideation and technical execution.
3D Digital Sculpting: Expert ZBrush proficiency, specializing in organic or hard-surface sculpts and high-end details.
Preparation for Production: Preparing master models for SLA/FDM printing with a deep understanding of physical constraints.
Core Expertise: Full-cycle creation of 3D assets for game development, collectibles, miniatures and physical production. I handle projects from visual research, concept development and sculpting through retopology, UVs, texturing, optimization and final production-ready assets.
Game Development: Creation of characters, creatures, props and environment assets, including high-poly and low-poly workflows, UVs, baking, PBR texturing, optimization and preparation for real-time engines. Experience preparing and implementing assets in Unreal Engine, including materials and textures.
3D Digital Sculpting: Expert ZBrush proficiency, specializing in organic and hard-surface sculpting, characters, creatures and highly detailed assets.
Physical Production: Preparing production-ready models for SLA/FDM printing with a strong understanding of scale, readability and manufacturing constraints.
Lead 3D Sculptor & Concept Artist / B2B Contractor
for The Art of Pinball, delivering over 120 commercial projects, ranging from individual high-detail 3d sculpts to complex multi-part sets and compositions. My work has provided the visual foundation for the most recognizable Art-mods for major pinball titles from JJP, Stern Pinball, and other industry leaders.
Roles: 3D Generalist, 3D Character Artist, Rigger, 3D Animator, Concept Artist, Texture Artist.
Responsibilities: 3D sculpting, retopology, UV-mapping, textures baking and painting, high/mid/low poly models sets ready for game engines.
3D Characters development (full stack).
Roles: Senior 3D Artist, 3D generalist, team leader, pipeline supervisor, Art Producer, mentor,
characters and assets artist, animator.
Areas: Creation of 3d characters, assets, environment for games, game design.
Main skills: Modeling, digital sculpting, texturing, animation, team management, production pipeline management, mentoring other artists and leading a small team.
Project: Metal Dogs
Subj.: 3d characters, assets, environment creation.
Modeling, texturing, animation in Maya.
Contract job.
High/low poly modeling, texturing, animation, video intro for game.
Project: Massive assault.
3D Modeling, Texturing, 3D Animation, Rendering
3D Modeling, Texturing, 3D Animation, Rendering, 2D Animation (flash)
3D Modeling, Texturing, Rendering
3D Modeling, Texturing, 3D Animation, Rendering
3D modeling, 3D animation, texturing, video editing for about 50 shots (technical 3D animations of physical processes).